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    Home » Hollywood Is Betting On Video Games And Setting New Box Office Records
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    Hollywood Is Betting On Video Games And Setting New Box Office Records

    • By Sarah Tenison
    • October 22, 2025
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    Hollywood Is Betting On Video Games And Setting New Box Office Records

    In recent years, Hollywood has been rapidly turning iconic video games into large-scale movie hits and TV series. Discussions about each new release become heated not only among longtime fans but also in wider circles of viewers and critics. Why has the film industry set its sights on virtual universes right now, and how is this changing the rules of the game in the world of entertainment?

    Hollywood and video games become allies

    Video games have long gone beyond being a niche hobby and have become one of the most powerful industries of our time. According to Newzoo analytics, by 2023 the number of gamers worldwide exceeded 3.3 billion people, and the total volume of the gaming market reached $180 billion. This figure surpasses both the film business and the music market.

    Every year, hundreds and even thousands of video games appear worldwide on PC, consoles, and mobile devices. Moreover, the mobile games market is growing at the fastest pace. Partly due to the popularity of arcades like Plinko. If you look at search query statistics, this popularity becomes obvious. More and more people are installing Plinko games for Android or playing other arcades. And this is only a small part of the total video game market volume.

    Such impressive numbers explain the growing interest of studios in adapting popular game franchises. A franchise is a series of works connected by a single plot, characters, and universe. For producers, a successful video game is a ready-made base for ambitious projects with a high chance of success. That is why names like Minecraft, The Last of Us, League of Legends are increasingly in the spotlight of major film studios and streaming platforms.

    Box office records and the fight against criticism

    Recent premieres show that game adaptations can collect fabulous amounts. For example, the film A Minecraft Movie collected over $570 million in two weeks of release and became the biggest Hollywood release of the year. The adaptation of The Last of Us, released on HBO, also attracted a lot of attention. Each episode of this series drew more than 30 million viewers, and sales of the game itself increased by 238%. The project won six Emmy Awards and three Golden Globes, which cemented its success not only among gamers but also with the general public.

    However, even impressive box office numbers do not always mean unequivocal support from viewers and critics. According to the French database Allociné, Minecraft Movie received only 2.3 out of 5 from viewers and 1.8 from professional reviewers. Discussions on specialized platforms are often polarized—some praise the films for their visual solutions and fan service, while others accuse them of superficial scripts or straying from the original.

    Why has the approach to adaptations changed?

    So what distinguishes modern projects from the first unsuccessful attempts? In the 1990s, attempts to bring games to the big screen often ended in failure. Films like Super Mario Bros. (1993) or Street Fighter (1994) suffered from a poor understanding of the spirit of the original, unsuccessful scripts, and attempts at trying to please everyone.

    Early producers, unfamiliar with game worlds, bet on comedic clichés or superficial plots. This caused disappointment among fans. The situation changed when game creators themselves began to participate in production. For example, The Last of Us executive producer Neil Druckmann, who was one of the authors of the original game, explains: “If we just copied the game, it would be a failure. A new approach is needed” (The Hollywood Reporter).

    Modern studios are betting on deep cooperation with game companies and the creation of independent works, rather than simple retellings. This makes it possible to preserve the unique atmosphere and at the same time reveal new opportunities for viewers.

    Audience: between devoted fans and new viewers

    A logical question arises: who are the new adaptations aimed at—at the so-called purists, that is, connoisseurs of every detail of the original, or at the general public? Purists monitor the accuracy in conveying the atmosphere, characters, and plot, while newcomers expect an interesting story and understandable narration.

    The balance between these groups is extremely important. An example of failure is the Resident Evil series from Netflix, which was criticized by the fan community—community—for straying too far from the original and was canceled after the first season. On the other hand, the success of Arcane from Riot Games and Netflix is explained by the ability to expand the League of Legends universe, while focusing on universally relatable themes and new characters, which allowed it to capture the attention of a wide audience.

    The fan community has become an influential force, capable not only of supporting a project but also of triggering a large-scale boycott.

    Successes and failures: what works and what doesn’t

    Perhaps the brightest example of a successful adaptation is the series The Last of Us, which not only received critical acclaim but also significantly increased game sales. The animated film Super Mario Bros. Movie (2023) became one of the highest-grossing projects of the year.

    Arcane showed that skillful work with the plot and characters can turn a game into an independent work of art. At the same time, Minecraft Movie demonstrated that even huge box office receipts do not save from criticism by longtime fans. Many accused the film of being formulaic and straying from the spirit of the original, which is valued for its creative freedom.

    Not all attempts were successful: the film Assassin’s Creed (2016) was met with misunderstanding due to being overloaded with references and complexity, which made it unsuitable for newcomers. The history of adaptations also has other failures, when the desire to chase trends led to haste or unjustified compromises.

    What awaits the adaptation market in the future?

    The gaming and film industries continue to converge. Now, according to IGN, more than 70 projects are in development, including adaptations of such well-known series as Zelda and The Sims. Experts note new opportunities for growth but warn of the risk of market oversaturation.

    Head of Microsoft Gaming Phil Spencer, in an interview with Business Insider, emphasizes: “Video games are an independent medium. Not every franchise should be turned into a movie or series. It is important to respect the essence of each game and not turn them into simple derivatives.”

    Many analysts believe: if Hollywood continues to involve original game creators and seeks new formats, we can expect the emergence of unique films. However, with excessive commercialization, there is a risk of losing the individuality of game worlds.

    The global significance of the phenomenon

    Video game adaptations are changing not only Hollywood but all of popular culture. These projects become a bridge between generations, unite huge communities, and set new aesthetic standards. Whether studios will be able to continue to maintain a balance between commercial interests and respect for the original is an open question that concerns both fans and the creators themselves.

    Sarah Tenison
    Sarah Tenison

    “A brand for a company is like a reputation for a person. You earn reputation by trying to do hard things well.” – Jeff Bezos.

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