Battlefront 2 Geonosis DLC: Initial Impressions

[vc_row][vc_column][vc_single_image image=”11108″ img_size=”1000×500″ alignment=”center”][vc_column_text]Battlefront 2 has finally received its first piece of worthwhile content in months in the form of the Geonosis DLC to properly start the Clone Wars season. This won’t be a full review of the DLC, rather just my initial impression after getting a few hours in on the new map and with the heroes. There will be a full in-depth review up sometime this weekend or early next week. In short, Geonosis is easily the best edition to Battlefront since launch, (not that, thats really saying much but credit where credit is due), and it is well worth returning to battlefront if you previously left to give this a try. That being said it isn’t without its flaws and those flaws do sadly start to show through fairly quickly.

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Let’s start with the DLC’s namesake, Geonosis. It is by far the best map in this entire game for multiple reasons. It goes without saying that it obviously looks phenomenal but what I was really impressed by was the flow and diversity of the gameplay. Despite being mostly open space it doesn’t feel empty or to be honest even that open, especially in the first and third phases. The lack of aircraft makes it feel refreshing and more grounded, and even though the only playable game modes is Galactic Assult that too feel new with all new objectives and such. I will say however that the Geonosis is terribly unbalanced towards the separatists. I’ve only seen the Republic win once and just from personal experience the tanks go down way too easily. Buffing their health could be a decent fix but right now its an uphill battle for the Clone Armies of the Republic.

Speaking of vehicles we get 3 to play with here. The AT-TE tanks whilst a little delicate are so much fun because they’re not on rails. It’s about time we got to actually control something as cool as this for ourselves. The abilities feel fairly balanced from what I’ve played and the feel the most unique out of the 3. The STAP and BARC speeders, however, feel terrible to me. I have seemed players perform really well with the vehicles so maybe its just me but they are incredibly cumbersome to control and can rack me up a few kills at most.

As for heroes we finally have General Kenobi on the battlefront and he is easily my favorite hero. Other than a few inconsistencies with his force push ability he appears to actually be working really well at launch and they have heavily buffed grievous so he’s actually playable now. I’ll talk more about his changes in my full review but for now, I’ll say these two are my personal favorite heroes in the game.

As for cosmetic additions, Obi-Wan’s robe skin looks really cool and is the only skin the whole game I’ve actually really wanted to buy, a new skin for grievous was added which honestly doesn’t do a lot for me and feels very overpriced, and the new 212th attack battalion clone skin was added in conjunction to Kenobi so if you want to add a splash of color to your clones you can.

Geonosis is definitely a step in the right direction for Battlefront 2 and is exactly what the hardcore player base needed. Will it be enough to revitalize the game? Honestly not fully, no but I’ve seemed a good few players who have condemned the game returning and if some of them stick around then thats only good for the future of the game. Make sure to turn your notifications on to stay up to date with the latest news and stick around for my full review of the entire DLC.

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