How much does it cost to make a Roblox game?
A Roblox game costs anywhere from about $300 to well over $100,000 to make. A simple obby, tycoon or simulator built by a studio starts at around $300. Single jobs from Roblox developers, like a script, a map or a set of menus, cost $5 to $3,000 each. A large original game built by hiring your own team of specialists commonly runs $10,000 to $100,000 or more.
Four things decide where your game lands:
- Scope: how many systems the game needs, such as saving, a shop, pets, trading, combat or quests.
- Art: whether you need custom models, animations, effects and sound.
- Who builds it: one studio with a fixed quote, or freelancers hired one by one.
- Who manages it: coordinating several freelancers costs time and rework that never shows up on an invoice.
Roblox itself charges nothing to build or host a game: Roblox Studio is free and Roblox runs the servers. Almost all of the cost of Roblox game development is people.
Typical Roblox game development costs in 2026, from single jobs to a big game built by hiring developers yourself.
Roblox game development cost by type of game
The genre sets the baseline, because it decides which systems the game can’t work without. A tycoon needs plots, droppers and saving; an RPG needs server-side combat, inventory, quests and zones that open up as players level. These are typical starting prices and build times with a studio:
| Type of game | Systems it needs | Studio price | Typical build time |
| Obby | Stages, checkpoints, a timer, stage skips | From $299 | 1–2 weeks |
| Tycoon | Plots, droppers, buyable buildings, rebirths, saving | From $299 | 1–2 weeks |
| Simulator | Currency, upgrades, rebirths, pets, saving | From $299 | 1–2 weeks |
| Horror | Monster AI, objectives, torches and stamina, sound | From $499 | 2–3 weeks |
| Tower defense | Waves, tower placement and upgrades, enemy types, co-op | From $499 | 2–3 weeks |
| “Steal a” or brainrot game | A character collection, stealing and defending, passive income | From $499 | 2–3 weeks |
| Pet simulator with trading | Eggs, rarity tiers, a pet inventory, trading, a collection index | From $999 | 4–6 weeks |
| RPG or anime fighter | Server-side combat, abilities, stats, quests, zones | From $999 | 4–6 weeks |
Studio prices are BLOXG’s published starting prices; every game is quoted on its own scope.
Popular Roblox genres with their starting prices, and how many people are playing each one right now.
What Roblox developers charge, role by role
If you hire Roblox developers yourself, you pay each specialist separately. These are typical prices on Roblox-specialist marketplaces in 2026:
| Role | Small job | Mid-size job | Large job |
| Scripter (Luau) | $50–$250: one well-scoped system | $250–$1,000: a multi-feature module | $1,000–$10,000: saving, monetisation and anti-exploit |
| Builder | $25–$150: a lobby or one zone | $150–$500: a multi-zone hub or an obby course | $500–$2,000: a full game world |
| UI designer | $20–$100: one menu or shop screen | $100–$500: menus, HUD, shop and inventory | $500–$2,000: a complete game UI |
| 3D modeller | $15–$75: one prop | $75–$400: a rigged character or vehicle | $400–$2,000: a pack of 5–20 models |
| Animator | $15–$75: one emote or attack | $75–$400: a combat set | $400–$1,500: every character animation |
| VFX artist | $10–$75: one effect | $75–$400: an ability set | $400–$2,000: a whole-game polish pass |
| Sound designer | $15–$100: a track or SFX pack | $100–$500: a full sound pack | $500–$3,000: a soundtrack and SFX library |
| QA tester | $20–$75: a quick playtest | $75–$300: structured QA | $300–$1,000: a full audit |
| Icon and thumbnail artist | $10–$50: one icon | $50–$200: 3–5 variants to test | $200–$500: a full pack |
Experienced specialists with hit games on their record charge more: senior scripters from about $10,000, and senior builders, UI designers, modellers and VFX artists from about $2,000 a job.
Why big Roblox games cost $10,000 to $100,000+ when you hire developers yourself
Add up the parts of one large game, at the large-job prices above, and the total climbs quickly:
| Work for one large game | Typical price |
| Scripting: saving, shop, monetisation and anti-exploit | $1,000–$10,000 |
| A full game world | $500–$2,000 |
| A complete game UI | $500–$2,000 |
| Two or three model packs | $800–$6,000 |
| Character animations | $400–$1,500 |
| A VFX polish pass | $400–$2,000 |
| Soundtrack and sound effects | $500–$3,000 |
| A QA audit | $300–$1,000 |
| Total | About $4,400–$27,500 |
That’s before the costs no invoice shows: the time spent finding and vetting each developer, waiting on handoffs, paying for rework when one person’s work doesn’t fit another’s, and months of updates after launch. Hire the senior specialists a big original game needs, and their minimums alone add up to more than $20,000. That’s how large Roblox games built this way commonly reach $10,000 to $100,000 or more.
The cheaper route: one team of 10+ AI-skilled developers
BLOXG, which positions itself as the No.1 Roblox marketing agency, also runs a game development studio built to undercut the hire-it-yourself route. Instead of paying a string of freelancers, you get one team of 10+ AI-skilled Roblox developers and one fixed quote. AI handles the repetitive work, like boilerplate scripts, testing and quick fixes, and the developers spend their own hours on the gameplay, design and polish that players notice.
| Package | Starting price | Typical build | Built for |
| Starter | $299 | 1–2 weeks | One map and one core loop: an obby, tycoon or simulator |
| Viral | $499 | 2–3 weeks | Trend-style loops with daily rewards, codes, leaderboards and rebirths |
| Studio | $999 | 4–6 weeks | Pets, inventory or trading, quests and NPCs, custom UI, several maps and live-ops tools |
Every game includes a shop, saving, game passes, mobile and PC controls, a game icon and thumbnail, two rounds of revisions and 14 days of bug fixes (30 days on Studio). You get a quote within 24 hours, pay 50% to start and the rest only once you’ve played the finished game, and the game is handed over to your own Roblox account or group.
Compare the Roblox game development packages and request a free quote for your game.
BLOXG’s game development packages, and what each one includes.
Single jobs: hire Roblox developers through escrow
Not every project needs a full build. For a new system, a map, a UI refresh or a bug hunt, you can find Roblox developers for hire on the BLOXG marketplace: Luau scripters, Studio builders, UI designers, 3D modellers, animators and VFX artists selling fixed-price jobs from $5. Your payment is held in escrow until you accept the work.
The BLOXG services marketplace, with its Developers category and its own game development team.
Costs after launch
Building the game is the first bill, not the last. Budget for:
- Updates. Successful Roblox games update every week or two, so plan for ongoing scripting and new content.
- Bug fixes and exploits. New players find new bugs, and popular games attract exploiters.
- Roblox’s share of sales. Developers keep 70% of the Robux from game passes and developer products, and Roblox keeps 30%.
- Marketing. A game needs players before it earns anything. A first wave of micro creators typically costs $500 to $2,000, and YouTube video packages start at $300 for four videos.
How to keep Roblox game development costs down
- Start with one core loop. A polished tycoon beats a half-built RPG. Add systems in updates once players arrive.
- Pick a proven genre and add a twist. Proven loops are quicker to build and easier to market.
- Get a fixed quote. Hourly billing on an open scope is how budgets double.
- Pay in milestones or through escrow. Never pay for a whole build up front to someone you haven’t worked with.
- Use a team that works with AI. AI-assisted developers get through repetitive work faster, so you aren’t paying human hours for boilerplate.
- Plan the launch with the build. A game that launches to no players wastes its first and most valuable weeks.
Build and launch with the same team
A finished game still needs players. BLOXG pairs its studio with Roblox game marketing: influencer campaigns with Roblox creators, YouTube video packages from its partner channels and pay-per-view creator campaigns. The company that builds your game can plan its launch too, from the first trailer to the creator videos that bring players in.
Roblox game development cost FAQ
How much does it cost to make a Roblox game?
From about $300 for a simple obby, tycoon or simulator built by a studio, up to $10,000–$100,000 or more for a large original game built by hiring developers yourself. Single jobs cost $5 to $3,000 each.
Is it free to make a Roblox game?
Yes, if you build it yourself: Roblox Studio is free and Roblox hosts the servers. You only pay for the help you hire, such as developers, art, sound and marketing.
How much do Roblox developers charge?
Typically $50 to $250 for a well-scoped script, $250 to $1,000 for a multi-feature module and $1,000 to $10,000 for a full backend. Builders, UI designers and artists charge from about $10 to $2,000 a job depending on its size, and senior specialists charge more.
How long does it take to make a Roblox game?
One to two weeks for a simple obby, tycoon or simulator, two to three weeks for a trend-style game, four to six weeks for a game with pets, trading or quests, and several months for a large original game.
Why do some Roblox games cost $100,000?
Large original games need many systems, custom art and months of work from several senior specialists, plus rework and updates. Hiring each specialist separately adds coordination costs on top.
Can I pay a Roblox developer in Robux?
Some freelancers accept Robux, but for anything bigger than a small job, a written quote in US dollars with milestones or escrow protects both sides.
Is BLOXG cheaper than hiring Roblox developers yourself?
Usually. BLOXG’s team of 10+ AI-skilled developers builds complete games from $299 for one fixed quote, against $10,000 to $100,000+ for a big game when you hire and manage developers one by one.

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