Cyberpunk 2077’s 1.1 patch has finally dropped! Marking the first major step in an attempt to repair the Cyberpunk experience. You can read the full patch notes right here. Whilst the patch may come across as short and sweet, the fixes certainly look promising. The patch is now available for both PlayStation and Xbox as well as PC and Stadia. It’s also worth noting this article will contain NO Spoilers however there are mission-specific fixes in the patch notes. You have been warned.
I won’t go over every single fix here. Just the really juicy stuff!
Cyberpunk 2077’s 1.1 patch will implement two major stability fixes. The first being improved memory usage with various aspects of the game. These include characters, AI, minimap, navigation and much more. Hopefully putting less stress on your systems, and giving you a smoother experience. The second major fix aims to solve crashing errors. Mainly related to loading saves, game-opening/closing and Point of No Return.
Cyberpunk 2077’s 1.1 patch also includes various mission-related bug fixes. Mostly side content but still, I won’t go into detail here to avoid spoilers. Most of these bugs aren’t game-breaking issues. Many can simply be fixed by reloading a previous save. Neither the less its good to see CD Projekt Red making the effort to streamline the experience and remove the annoying problems. The patch notes also include various U.I and visual fixes. As well as some achievement fixes and miscellaneous improvements.
There are some platform-specific fixes that are worth going over.
Crowds will be better optimized on both PS4 and PS5. As well as various crash fixes for PS4.
- Improved memory usage various aspects on Xbox One, Xbox One X and Xbox One S.
- It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This will not work retroactively.
- Addressed the game startup crashes related to loading cache on NVIDIA graphics cards. Fellow NVIDIA users will hopefully have an easier time now.
- Concert audio should no longer be inaudible in Never Fade Away.
- Fixed corrupted textures on several melee weapons.
- Tweaked default dead zone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.
So there you have it. Let us know down below if you’ll be diving back into Night City after the new patch. Or like many o0thers, are you waiting a little longer for even more fixes to roll out?