Today Sony hosted a Livestream revealing specs for their new counsel Ps5 such as having ray tracing support like Xbox Series X, to help developers make better-looking games; also, PS5 GPU will be more nimble, more agile, and many other things.
PlayStation 5 Specs
Component Spec CPU 8x Zen 2 Cores at 3.5GHz (variable frequency) GPU 10.28 TFLOPs, 36 CUs at 2.23GHz (variable frequency) GPU Architecture Custom RDNA 2 Memory/Interface 16GB GDDR6/256-bit Memory Bandwidth 448GB/s Internal Storage Custom 825GB SSD IO Throughput 5.5GB/s (Raw), Typical 8-9GB/s (Compressed) Expandable Storage NVMe SSD Slot External Storage USB HDD Support Optical Drive 4K UHD Blu-ray Drive
For comparison, the Xbox Series X will feature 12 teraflops of performance, built off AMD’s new RDNA 2 architecture. The GPU will feature 16GB of GDDR6 memory across a variable memory bus–10GB will run at 560GB/s, while the remaining 6GB will run at a slower 330GB/s. The Series X will support two types of external memory, allowing you to expand SSD storage with a proprietary drive from Seagate or store games on an external HDD (in the same way as the Xbox One).
Cerny shared many new details on the PS5’s system architecture, and he spoke about how Sony plans to push the future of games with this new hardware. One part of this is the PS5’s new SSD, which speeds up loading times (see the Spider-Man comparison here) and offers a number of other benefits to developers.
Sony still plans to release the PS5 later this year despite some reports that it might be delayed due to coronavirus. What are your thoughts on the specs of the PS5? Let me know in the comments below?