A small board-game company based in Toyama Prefecture is preparing to take a major step outside Japan. Engames is bringing its flagship title, the board game Nokosu Dice, to international markets, aiming to build a presence in 12 countries and grow sales several times over through a network of overseas partners.
Expansion plans and a 45,000-copy sales target
In the domestic market, Nokosu Dice has already sold 11,000 copies, which is a strong result in the niche designer-board-game segment. Now Engames is preparing to sign contracts with representatives in 12 countries, including the United States, Germany, and France. The overall sales target is 45,000 copies.
Where Nokosu Dice came from and why Japanese players embraced it
The game was created by a Japanese designer inspired by traditional card games. A familiar foundation paired with unexpected variations allowed Nokosu Dice to quickly gain traction at home. It was precisely this success in the domestic market that became the catalyst for the decision to expand internationally.
How the game works
The rules boil down to a few key points. The game is for 3–5 players, who use numbered cards and colored dice. Each player receives a set of cards and then chooses a few dice. By combining cards and dice, players aim to outscore their opponents. It is easy to learn yet offers real strategic depth, which is what keeps every game tense.
“Small twists” as a competitive edge
The secret of Nokosu Dice’s appeal lies in the balance between familiarity and novelty. The basic logic of card games is familiar to almost everyone; however, the added elements—dice in particular, and the selection mechanic—create unpredictable scenarios and keep players on edge until the final tally.
Engames president Takafumi Sugiki put it succinctly: “Small changes to familiar games can create entirely new, intriguing situations to entertain players.” In his view, Nokosu Dice may appeal to board-game fans in the United States and Europe precisely because it requires deep strategic thinking and thinking several moves ahead.
A market set to double in eight years
Engames’ ambitions are supported by favorable market conditions. According to one industry study, the global board-game market could double by 2032 compared with 2024 figures. The largest and most consistently in-demand markets remain the United States and Europe, where board gaming is seeing a resurgence.
This is evident, among other things, in the influence it has on related sectors—video games and gambling. For example, Ubisoft has released several versions of one of the most famous board games in the world—Monopoly. There is also an online-casino game called Monopoly Live by Evolution. Major operators also offer a Monopoly live casino app download —this is a mobile version of the game that, according to available figures, is especially popular.
A digital version also exists for the strategy game Carcassonne, which remains a perennial hit in the world of board games. A fully featured video game with expanded mechanics has been made based on Gloomhaven. And, of course, Scrabble has plenty of digital versions as well.
Nokosu Dice, however, still has no digital version, though fans have already been asking for one.
A business built on ideas and localization
Engames’ business model covers several areas at once:
- sourcing promising game concepts and developing them into finished products;
- publishing Japanese-language editions of popular international board games;
- creating original in-house games—five to date, including Nokosu Dice.
Several of the company’s localized projects have earned strong recognition at the Japan Boardgame Prize, an annual award whose winners are chosen by fan vote. These awards strengthened Engames’ reputation as a studio with a keen eye for quality projects.
Japanese simplicity vs. overseas complexity
Player tastes in Japan and abroad differ noticeably. In Japan, board games with clear, easy-to-learn rules sell better, whereas overseas audiences gravitate toward products with complex mechanics and layered “narrative elements.” Engames takes this difference into account in practice, adjusting the rules and design elements of its games so that they more closely match the expectations of international players.
The compact Knick Knack line for the domestic market
In parallel with its export strategy, the company is looking for ways to boost demand within Japan. The focus is on a line of pocket-sized, fast-playing games designed for quick sessions on the go or during breaks. As of May 2025, three games are available in the Knick Knack series, and the “a board game that fits in the palm of your hand” format is already attracting the attention of those who previously considered the genre too bulky.

Andrea Bell is a blogger by choice. She loves to discover the world around her. She likes to share her discoveries, experiences and express herself through her blogs. You can find her on Twitter:@IM_AndreaBell




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